using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 敌人死亡状态
/// </summary>
public class DeathState : IState
{
    private Enemy enemy;

    public DeathState(Enemy enemy)
    {
        this.enemy = enemy;
    }
    public void OnEnter()
    {
        throw new System.NotImplementedException();
    }

    public void OnFixedUpdate()
    {
        throw new System.NotImplementedException();
    }

    public void OnUpdate()
    {
        throw new System.NotImplementedException();
    }

    public void OnExit()
    {
        throw new System.NotImplementedException();
    }
}
